△ Version History

Change log

Every version, what changed and what is known to be broken.

v0.3.02026-08-15

Added

  • Directional step system (double-tap WASD)
  • Heavy attack input (F key)
  • Custom lock-on targeting

Changed

  • Longsword combo timing windows tightened

Fixed

  • Lock-on camera jitter on target switch

Balance

  • Heavy attack recovery increased on miss

Known Issues

  • Step animation desync on high ping
v0.2.02026-06-20

Added

  • Longsword base combo chain
  • Parry window prototype

Changed

  • Attack commitment framework reworked

Fixed

  • Hit registration on moving targets

Known Issues

  • Parry window too generous on fast weapons
v0.1.02026-04-01

Added

  • Combat foundation over animation framework
  • Basic attack chain

Known Issues

  • Early prototype — many systems incomplete