△ Version History
Change log
Every version, what changed and what is known to be broken.
v0.3.02026-08-15
Added
- Directional step system (double-tap WASD)
- Heavy attack input (F key)
- Custom lock-on targeting
Changed
- Longsword combo timing windows tightened
Fixed
- Lock-on camera jitter on target switch
Balance
- Heavy attack recovery increased on miss
Known Issues
- Step animation desync on high ping
v0.2.02026-06-20
Added
- Longsword base combo chain
- Parry window prototype
Changed
- Attack commitment framework reworked
Fixed
- Hit registration on moving targets
Known Issues
- Parry window too generous on fast weapons
v0.1.02026-04-01
Added
- Combat foundation over animation framework
- Basic attack chain
Known Issues
- Early prototype — many systems incomplete