Project Roadmap
Every system, its status and progress. No fake dates — only what is real.
Combat
Combat Foundation
CompleteCore combat rebuild over the animation framework — attack chains, timing windows and hit behavior.
Custom Lock-On
CompleteTarget lock system that centers the fight around the enemy for readable spacing and approach.
Heavy Attack System
CompleteDedicated heavy attack input with risk / reward commitment windows.
Directional Step System
CompleteDouble-tap directional movement for combat repositioning and evasion.
Custom Weapon Innates
In DevelopmentPer-weapon innate skills with unique animations, properties and attack windows.
Stun / Interruption System
In DevelopmentStun, interruption, immunity windows and protection states for fair, readable pressure.
Classes
Class System
In DevelopmentPlayable classes with distinct stats, weapons, abilities and animations.
NPCs
NPC Combat
In DevelopmentEnemies designed around the new combat system — not inflated stats, but real behavior.
World
World Development
In DevelopmentDark medieval kingdom built with manual construction, Blender workflows and Voxel Vision.
Controller
Controller Experience
In DevelopmentGamepad support so combat mechanics feel natural on controller.
Animation
Animation Pipeline
In DevelopmentBlender → Epic Fight animation workflow for attacks, dodges, innates and class sets.
Multiplayer
Multiplayer Combat
PlannedServer-side validation and networking for competitive online play.
Visuals
Visual FX & UI
In DevelopmentTrails, particles, weapon effects, custom loading screens and combat interface.
Server
Server Infrastructure
PlannedDedicated server setup with complementary plugins and mods.
Release
Public Release
TBAFirst public build of DEILIORA — mod and / or modpack.