△ Built in Public

Development Status

Follow DEILIORA as its combat systems, classes, world and multiplayer experience evolve.

Built in Public

Development Progress

Follow DEILIORA as its combat systems, classes, world and multiplayer experience evolve.

Combat Foundation

Complete

Custom Lock-On

Complete

Heavy Attack System

Complete

Directional Step System

Complete

Custom Weapon Innates

In Development

Stun / Interruption System

In Development

Class System

In Development

NPC Combat

In Development

World Development

In Development

Controller Experience

In Development

Public Release

TBA
Roadmap

Project Roadmap

Every system, its status and progress. No fake dates — only what is real.

Combat

Combat Foundation

Complete

Core combat rebuild over the animation framework — attack chains, timing windows and hit behavior.

Progress100%

Custom Lock-On

Complete

Target lock system that centers the fight around the enemy for readable spacing and approach.

Progress100%

Heavy Attack System

Complete

Dedicated heavy attack input with risk / reward commitment windows.

Progress100%

Directional Step System

Complete

Double-tap directional movement for combat repositioning and evasion.

Progress100%

Custom Weapon Innates

In Development

Per-weapon innate skills with unique animations, properties and attack windows.

Progress55%

Stun / Interruption System

In Development

Stun, interruption, immunity windows and protection states for fair, readable pressure.

Progress40%

Classes

Class System

In Development

Playable classes with distinct stats, weapons, abilities and animations.

Progress35%

NPCs

NPC Combat

In Development

Enemies designed around the new combat system — not inflated stats, but real behavior.

Progress25%

World

World Development

In Development

Dark medieval kingdom built with manual construction, Blender workflows and Voxel Vision.

Progress30%

Controller

Controller Experience

In Development

Gamepad support so combat mechanics feel natural on controller.

Progress20%

Animation

Animation Pipeline

In Development

Blender → Epic Fight animation workflow for attacks, dodges, innates and class sets.

Progress50%

Multiplayer

Multiplayer Combat

Planned

Server-side validation and networking for competitive online play.

Progress10%

Visuals

Visual FX & UI

In Development

Trails, particles, weapon effects, custom loading screens and combat interface.

Progress45%

Server

Server Infrastructure

Planned

Dedicated server setup with complementary plugins and mods.

Progress5%

Release

Public Release

TBA

First public build of DEILIORA — mod and / or modpack.

Progress0%